Now, I added a background sky and a plane for Spikey to walk on. It was suggested that I also add a bone in the foot to make it flex like the rest of the body. So, now you can see how he interacts with the ground and how his foot bends to add some realism. I've made a comparison video, it has Roundy and Spikey walking side by side. Interesting side note, this is my biggest animation to date! Kind of excited about that. Anyways, in the next video you can see the two characters different styles of walking. Each had to be animated separately and then I started a new scene and linked to the two separate characters. Once they were in the scene I was able to position them and then add the camera a lights rig that rotates around the walking in place models.
Thinking I may start working on stages for Roundy's Adventure this week. I've got a few planned out, but I think I want to change a few things around. I was thinking of doing more "vertical" levels but for some reason the Mario Brothers style of long "horizontal" levels with jumping obstacles sounds fun too. Oh decisions decisions... I guess maybe I can make one of each and see which I like better.
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