Thursday, February 28, 2013

Springing back to life.

     Sadly, it has been too long. I've been searching for motivation and time to start working towards my goal. Learning all things game design. In my absence I have spent many hours learning and reading about java programming. Neglecting Blender, I decided today to work on a scene that was inspired by the desire for spring. Not that I dislike winter, that is not the issue at all. I just am really looking forward to the joys and outdoor fun that comes along with spring. With that being said... Let's get into the project...



     This is basically the finished project, as it has been a while and I forgot to take screen shots. However, I can still illustrate the process. The first thing I did was created a basic plane. Then using subdivision surface, I made 5 cuts. Next, I took the plane and added a sub-surf modifier onto it. I then created a material for the ground and gave it a dark brown, non-reflective color. Once that was finished I created a texture for the displacement modifier. Now, I don't remember exactly what settings I adjusted to get the rolling hills look. 


     In this image you can see that I cut away the majority of the original plane. This lightens the load on the computer quite a bit and since the audience only sees what the camera sees, then it is not required to have the rest there. Once the displacement modifier was all tweaked, I moved on to the grass. Using hair particles and tweaking the settings once more, I created the rolling grass-covered hills you see here. I will do a more thorough walk through later. Enjoy!

     -Eric


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